During our initial brainstorm on game-play ideas, we wanted to implements a break-free, escape, or dash mechanic. We felt it would add to the game-play and create a new skill the player could master. However, making those types of mechanics has its challenges- not only in the art department, but how it functions in game. How many times can the player use it? Why is it used? How does this mechanic impact game-play and player flow?
In the clip above, we’re definitely getting there. We’re still tweaking here and there, but we feel much better about how the dash mechanic looks and feels!
Oh and sometimes strange things happen, good things! This actually reminded us of our dags 😉